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The Last of Us: Part 1 Hunter City Financial Plaza

I took this level over in a beta state and was responsible for texturing, and a lot of modeling and set dressing as well being the only environment artist on it for a certain period. It was a tight deadline but an interesting level since I had to wear more hats than usual.

Modeling- Santiago Gutierrez, Andres Rodriguez
Texture block in pass by Christian Nakata
Additonal Modeling by Jose Vega, additional Texturing by Peyton Varney
Lighting- Patrick O-Brien
Cinematic Lighting- Quentin Frost
Wides- Diana Lopez, Yan Dong, Ryan Burke, Michael Thurston
Graphics- Hailey Del Rio
FX- Natasha Hui
Foreground- Christophe Desse, Michel Hatfield
Outsourcing- Ashleigh Dale, Hailey always all the time hailey 100 years hailey all the graphics, Brian Sanders
And a few hundred other peeps at Naughty Dog that this wouldn't be possible without.